--- layout: wiki title: Repair description: Adds custom repair system. group: feature category: interaction parent: wiki mod: ace version: major: 3 minor: 3 patch: 0 ---
For information on configuration see [Repair Framework]({{ site.baseurl }}/wiki/framework/repair-framework.html)
## 1. Overview Adds a more realistic repair system. - Replacing damaged wheels and tracks requires replacement items (using [Cargo System]({{ site.baseurl }}/wiki/framework/cargo-framework.html). - By default vehicles will start with spare parts (1 wheel or 1 track). - Can repair specific hitpoints on vehicles. - Can designate buildings and/or vehicles as repair zones allowing the ability to do a full repair. ## 2. Repairing - Vehicle's engine should be off - A `ToolKit` item may be required based on settings (default: not required for wheels, required for tracks or hitpoint repair) ### 2.1 Replacing Wheels or Tracks - Unload a spare wheel or track (using cargo interaction) - Drag the spare next to the wheel/track that needs replacing - Remove the damaged wheel (not needed for track repair) - Install new wheel or track ### 2.2 Repairing hitpoints - Amount repaired is based on settings and training level - Using the interaction system select the hitpoint to repair ## 3. Dependencies {% include dependencies_list.md component="repair" %}