class CfgWeapons { class Default; class Put: Default { muzzles[] += {QGVAR(muzzle)}; class PutMuzzle: Default{}; class GVAR(muzzle): PutMuzzle { magazines[] = {"ACE_FlareTripMine_Mag"}; }; }; class ACE_ItemCore; class CBA_MiscItem_ItemInfo; class ACE_ExplosiveItem: CBA_MiscItem_ItemInfo { allowedSlots[] = {TYPE_UNIFORM,TYPE_VEST,TYPE_BACKPACK}; //type = 201; }; class ACE_Clacker: ACE_ItemCore { scope = 2; author = ECSTRING(common,ACETeam); displayName = CSTRING(clacker_displayName); descriptionShort = CSTRING(clacker_description); picture = QPATHTOF(Data\UI\Clacker.paa); model = QPATHTOF(data\ace_m57.p3d); GVAR(Range) = 250; GVAR(Detonator) = 1; GVAR(triggerType) = "Command"; class ItemInfo: ACE_ExplosiveItem { mass = 3; uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d"; }; }; class ACE_M26_Clacker: ACE_Clacker { author = ECSTRING(common,ACETeam); displayName = CSTRING(M152_Clacker_displayName); picture = QPATHTOF(Data\UI\MK26_Transmitter_ca.paa); GVAR(Range) = 5000; GVAR(triggerType) = "MK16_Transmitter"; }; class ACE_DefusalKit: ACE_ItemCore { scope = 2; author = ECSTRING(common,ACETeam); displayName = CSTRING(DefusalKit_displayName); descriptionShort = CSTRING(DefusalKit_description); picture = QPATHTOF(Data\UI\Pliers.paa); model = "\A3\Structures_F\Items\Tools\Pliers_F.p3d"; class ItemInfo: ACE_ExplosiveItem { mass = 5; uniformModel = "\A3\Structures_F\Items\Tools\Pliers_F.p3d"; }; }; class ACE_DeadManSwitch: ACE_ItemCore { scope = 2; author = ECSTRING(common,ACETeam); displayName = CSTRING(DeadManSwitch_displayName); descriptionShort = CSTRING(DeadManSwitch_description); picture = QPATHTOF(Data\UI\DeadmanSwitch.paa); model = "\A3\weapons_F\ammo\mag_univ.p3d"; GVAR(Range) = 100; GVAR(Detonator) = 1; GVAR(triggerType) = "DeadManSwitch"; class ItemInfo: ACE_ExplosiveItem { mass = 2; uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d"; }; }; class ACE_Cellphone: ACE_ItemCore { scope = 2; author = ECSTRING(common,ACETeam); displayName = CSTRING(cellphone_displayName); descriptionShort = CSTRING(cellphone_description); picture = QPATHTOF(Data\UI\Cellphone_UI.paa); model = "\A3\weapons_F\ammo\mag_univ.p3d"; GVAR(Range) = 15000; GVAR(Detonator) = 1; GVAR(triggerType) = "Cellphone"; class ItemInfo: ACE_ExplosiveItem { mass = 2; uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d"; }; }; };