#include "script_component.hpp" ADDON = false; PREP(actionCheckBloodPressure); PREP(actionCheckBloodPressureLocal); PREP(actionCheckPulse); PREP(actionCheckPulseLocal); PREP(actionCheckResponse); PREP(actionDiagnose); PREP(actionPlaceInBodyBag); PREP(actionRemoveTourniquet); PREP(actionLoadUnit); PREP(actionUnloadUnit); PREP(addDamageToUnit); PREP(addHeartRateAdjustment); PREP(addToInjuredCollection); PREP(addToLog); PREP(addToTriageCard); PREP(addUnconsciousCondition); PREP(addUnloadPatientActions); PREP(adjustPainLevel); PREP(canAccessMedicalEquipment); PREP(canTreat); PREP(canTreatCached); PREP(determineIfFatal); PREP(getBloodLoss); PREP(getBloodPressure); PREP(getBloodVolumeChange); PREP(getCardiacOutput); PREP(getTypeOfDamage); PREP(getHeartRateChange); PREP(getTriageStatus); PREP(getUnconsciousCondition); PREP(handleDamage); PREP(handleDamage_advanced); PREP(handleDamage_advancedSetDamage); PREP(handleDamage_airway); PREP(handleDamage_basic); PREP(handleDamage_caching); PREP(handleDamage_fractures); PREP(handleDamage_internalInjuries); PREP(handleDamage_wounds); PREP(handleDamage_woundsOld); PREP(handleUnitVitals); PREP(handleKilled); PREP(handleLocal); PREP(handleBandageOpening); PREP(hasItem); PREP(hasItems); PREP(hasMedicalEnabled); PREP(hasTourniquetAppliedTo); PREP(init); PREP(isBeingCarried); PREP(isBeingDragged); PREP(isInMedicalFacility); PREP(isInMedicalVehicle); PREP(isMedic); PREP(isMedicalVehicle); PREP(isInStableCondition); PREP(itemCheck); PREP(modifyMedicalAction); PREP(onMedicationUsage); PREP(onWoundUpdateRequest); PREP(onPropagateWound); PREP(parseConfigForInjuries); PREP(playInjuredSound); PREP(selectionNameToNumber); PREP(serverRemoveBody); PREP(setCardiacArrest); PREP(setDead); PREP(setHitPointDamage); PREP(setStructuralDamage); PREP(setUnconscious); PREP(translateSelections); PREP(treatment); PREP(treatment_failure); PREP(treatment_success); PREP(treatmentAdvanced_bandage); PREP(treatmentAdvanced_bandageLocal); PREP(treatmentAdvanced_CPR); PREP(treatmentAdvanced_CPRLocal); PREP(treatmentAdvanced_fullHeal); PREP(treatmentAdvanced_fullHealLocal); PREP(treatmentAdvanced_fullHealTreatmentTime); PREP(treatmentAdvanced_medication); PREP(treatmentAdvanced_medicationLocal); PREP(treatmentAdvanced_surgicalKit_onProgress); PREP(treatmentBasic_bandage); PREP(treatmentBasic_bandageLocal); PREP(treatmentBasic_bloodbag); PREP(treatmentBasic_bloodbagLocal); PREP(treatmentBasic_epipen); PREP(treatmentBasic_morphine); PREP(treatmentBasic_morphineLocal); PREP(treatmentIV); PREP(treatmentIVLocal); PREP(treatmentTourniquet); PREP(treatmentTourniquetLocal); PREP(useItem); PREP(useItems); PREP(displayPatientInformation); PREP(displayTriageCard); PREP(dropDownTriageCard); PREP(moduleMedicalSettings); PREP(moduleBasicMedicalSettings); PREP(moduleAdvancedMedicalSettings); PREP(moduleReviveSettings); PREP(moduleAssignMedicRoles); PREP(moduleAssignMedicalVehicle); PREP(moduleAssignMedicalFacility); PREP(copyDeadBody); PREP(requestWoundSync); PREP(unconsciousPFH); // Networked litter PREP(createLitter); PREP(handleCreateLitter); GVAR(injuredUnitCollection) = []; GVAR(IVBags) = []; private _versionEx = "ace_medical" callExtension "version"; DFUNC(handleDamage_assignWounds) = if (_versionEx == "") then { ACE_LOGINFO_1("Extension %1.dll not installed.","ace_medical"); DFUNC(handleDamage_woundsOld) } else { ACE_LOGINFO_2("Extension version: %1: %2","ace_medical",_versionEx); DFUNC(handleDamage_wounds) }; call FUNC(parseConfigForInjuries); GVAR(HITPOINTS) = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"]; GVAR(SELECTIONS) = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"]; //Hack for #3168 (units in static weapons do not take any damage): //doing a manual pre-load with a small distance seems to fix the LOD problems with handle damage not returning full results GVAR(fixedStatics) = []; private _fixStatic = { params ["_vehicle"]; private _vehType = typeOf _vehicle; TRACE_2("",_vehicle,_vehType); if (!(_vehType in GVAR(fixedStatics))) then { GVAR(fixedStatics) pushBack _vehType; TRACE_1("starting preload",_vehType); [{ 1 preloadObject (_this select 0); }, { TRACE_1("preload done",_this); }, [_vehType]] call EFUNC(common,waitUntilAndExecute); }; }; ["StaticWeapon", "init", _fixStatic] call CBA_fnc_addClassEventHandler; ["Car", "init", _fixStatic] call CBA_fnc_addClassEventHandler; addMissionEventHandler ["Loaded",{ { TRACE_1("starting preload (save load)",_x); [{ 1 preloadObject (_this select 0); }, { TRACE_1("preload done",_this); }, [_x]] call EFUNC(common,waitUntilAndExecute); } forEach GVAR(fixedStatics); }]; ADDON = true;