/* * Author: NouberNou and esteldunedain * Handle interactions key up * * Argument: * 0: Type of key: 0 interaction / 1 self interaction * * Return value: * true * * Public: No */ #include "script_component.hpp" // Exit if there's no menu opened if (GVAR(openedMenuType) < 0) exitWith {true}; if (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then { closeDialog 0; }; if(GVAR(actionSelected)) then { this = GVAR(selectedTarget); private ["_player","_target","_actionData"]; _player = ACE_Player; _target = GVAR(selectedTarget); // Clear the conditions caches ["clearConditionCaches", []] call EFUNC(common,localEvent); // Check the action conditions _actionData = GVAR(selectedAction) select 0; if ([_target, _player, _actionData select 6] call (_actionData select 4)) then { // Call the statement [_target, _player, _actionData select 6] call (_actionData select 3); // Clear the conditions caches again if the action was performed ["clearConditionCaches", []] call EFUNC(common,localEvent); }; }; GVAR(keyDown) = false; GVAR(keyDownSelfAction) = false; GVAR(openedMenuType) = -1; GVAR(expanded) = false; GVAR(lastPath) = []; GVAR(menuDepthPath) = []; ["interactMenuClosed", [GVAR(openedMenuType)]] call EFUNC(common,localEvent); true