#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {"ACE_CableTie"}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ACE_Interaction"}; author[] = {"commy2", "KoffeinFlummi"}; authorUrl = "https://github.com/commy2/"; VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" #include "CfgMoves.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" class ACE_Core_canInteractConditions { class ACE_Interaction_isNotEscorting { condition = "!(_player getVariable ['ACE_isEscorting', false])"; }; class ACE_Interaction_isNotCaptive { condition = "!(_player getVariable ['ACE_isCaptive', false])"; }; class ACE_Interaction_isNotSurrendering { condition = "!(_player getVariable ['ACE_isSurrender', false])"; }; };