class CfgVehicles { class Man; class CAManBase: Man { class ACE_SelfActions { class ACE_Equipment { class GVAR(UnJam) { displayName = CSTRING(UnjamWeapon); condition = QUOTE( GVAR(enabled) && {[_player] call FUNC(canUnjam)} ); exceptions[] = {"isNotInside", "isNotSitting"}; statement = QUOTE( [ARR_2(_player, currentMuzzle _player)] call FUNC(clearJam); ); showDisabled = 0; priority = 4; icon = QPATHTOF(UI\unjam_ca.paa); }; class GVAR(SwapBarrel) { displayName = CSTRING(SwapBarrel); condition = QUOTE( [ARR_2(_player, currentWeapon _player)] call FUNC(canSwapBarrel) ); statement = QUOTE( [ARR_3(_player, _player, currentWeapon _player)] call FUNC(swapBarrel); ); showDisabled = 0; priority = 3; icon = QPATHTOF(UI\spare_barrel_ca.paa); }; class GVAR(CheckTemperature) { displayName = CSTRING(CheckTemperatureShort); condition = QUOTE( GVAR(enabled) && {switch (currentWeapon _player) do {case (''): {false}; case (primaryWeapon _player); case (handgunWeapon _player): {true}; default {false}}} ); exceptions[] = {"isNotInside", "isNotSitting"}; statement = QUOTE( [ARR_3(_player, _player, currentWeapon _player)] call FUNC(checkTemperature); ); showDisabled = 0; priority = 2.9; icon = QPATHTOF(UI\temp_ca.paa); }; class GVAR(CheckTemperatureSpareBarrels) { displayName = CSTRING(CheckTemperatureSpareBarrelsShort); condition = QUOTE((_player) call FUNC(canCheckSpareBarrelsTemperatures) ); exceptions[] = {"isNotInside", "isNotSitting"}; statement = QUOTE( [_player] call FUNC(checkSpareBarrelsTemperatures); ); showDisabled = 0; priority = 2.8; icon = QUOTE(PATHTOF(UI\temp_ca.paa)); }; }; }; class ACE_Actions { class ACE_Weapon { class GVAR(SwapBarrel) { displayName = CSTRING(SwapBarrel); condition = QUOTE( [ARR_2(_player, currentWeapon _target)] call FUNC(canSwapBarrel) ); statement = QUOTE([ARR_3(_player, _target, currentWeapon _target)] call FUNC(swapBarrelAssistant);); icon = QUOTE(PATHTOF(UI\spare_barrel_ca.paa)); }; class GVAR(CheckTemperature) { displayName = CSTRING(CheckTemperatureShort); condition = QUOTE( GVAR(enabled) && {switch (currentWeapon _target) do {case (''): {false}; case (primaryWeapon _target); case (handgunWeapon _target): {true}; default {false}}} ); exceptions[] = {"isNotInside", "isNotSitting"}; statement = QUOTE( [ARR_3(_player, _target, currentWeapon _target)] call FUNC(checkTemperature); ); icon = QUOTE(PATHTOF(UI\temp_ca.paa)); }; }; }; }; class ReammoBox_F; class NATO_Box_Base; class EAST_Box_Base; class IND_Box_Base; class FIA_Box_Base_F; class Box_NATO_Support_F: NATO_Box_Base { class TransportItems { MACRO_ADDITEM(ACE_SpareBarrel,2); }; }; class B_supplyCrate_F: ReammoBox_F { class TransportItems { MACRO_ADDITEM(ACE_SpareBarrel,2); }; }; class Box_East_Support_F: EAST_Box_Base { class TransportItems { MACRO_ADDITEM(ACE_SpareBarrel,2); }; }; class O_supplyCrate_F: B_supplyCrate_F { class TransportItems { MACRO_ADDITEM(ACE_SpareBarrel,2); }; }; class Box_IND_Support_F: IND_Box_Base { class TransportItems { MACRO_ADDITEM(ACE_SpareBarrel,2); }; }; class Box_FIA_Support_F: FIA_Box_Base_F { class TransportItems { MACRO_ADDITEM(ACE_SpareBarrel,2); }; }; class I_supplyCrate_F: B_supplyCrate_F { class TransportItems { MACRO_ADDITEM(ACE_SpareBarrel,2); }; }; class IG_supplyCrate_F: ReammoBox_F { class TransportItems { MACRO_ADDITEM(ACE_SpareBarrel,2); }; }; class C_supplyCrate_F: ReammoBox_F { class TransportItems { MACRO_ADDITEM(ACE_SpareBarrel,2); }; }; class ACE_Box_Misc: Box_NATO_Support_F { class TransportItems { MACRO_ADDITEM(ACE_SpareBarrel,6); }; }; };