/* * Author: Garth 'L-H' de Wet, Ruthberg, edited by commy2 for better MP and eventual AI support * Confirms sandbag deployment * * Arguments: * 0: unit * * Return Value: * None * * Example: * [ACE_player] call ace_sandbag_fnc_deployConfirm * * Public: No */ #include "script_component.hpp" params ["_unit"]; // enable running again [_unit, "forceWalk", "ACE_Sandbag", false] call EFUNC(common,statusEffect_set); // remove sandbag from inventory _unit removeItem "ACE_Sandbag_empty"; // delete placement dummy and create real sandbag [{ if (isNull GVAR(sandBag)) exitWith {}; params ["_unit"]; private ["_position", "_direction", "_sandBag"]; _position = getPosASL GVAR(sandBag); _direction = getDir GVAR(sandBag); deleteVehicle GVAR(sandBag); _sandBag = createVehicle ["ACE_SandbagObject", [0, 0, 0], [], 0, "NONE"]; _sandBag setPosASL _position; _sandBag setDir _direction; GVAR(sandBag) = objNull; }, [_unit], 1] call CBA_fnc_waitAndExecute; // remove deployment pfh [GVAR(deployPFH)] call CBA_fnc_removePerFrameHandler; GVAR(deployPFH) = -1; // remove mouse button actions call EFUNC(interaction,hideMouseHint); [_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(common,removeActionEventHandler); // play animation [_unit, "PutDown"] call EFUNC(common,doGesture); _unit setVariable [QGVAR(isDeploying), false, true];