#include "script_component.hpp" /* * Author: Garth 'L-H' de Wet * Sets the Dir and pitch of passed object * * Arguments: * 0: Explosive * 1: Direction * 2: Pitch * * Return Value: * None * * Example: * [_explosive, 150, 90] call ACE_Explosives_fnc_setPosition; * * Public: No */ params ["_explosive", "_direction", "_pitch"]; TRACE_3("params",_explosive,_direction,_pitch); if (isNull (attachedTo _explosive)) then { _explosive setDir _direction; if (_pitch != 0) then { [_explosive, _pitch, 0] call CALLSTACK(BIS_fnc_setPitchBank); }; } else { //Attaching to a vehicle (dirAndUp based on vehicle) _explosive setVectorDirAndUp [[0,0,1],[(sin _direction),(cos _direction),0]]; };