#include "script_component.hpp" /* * Author: GitHawk * Starts progress bar for picking up a specific kind of magazine from the ground. * * Arguments: * 0: Ammo Dummy * 1: Unit * * Return Value: * None * * Example: * [target, player] call ace_rearm_fnc_pickUpAmmo * * Public: No */ params ["_dummy", "_unit"]; private _attachedDummy = _unit getVariable [QGVAR(dummy), objNull]; if !(isNull _attachedDummy) exitWith {}; _dummy attachTo [_unit, [0,1,0], "pelvis"]; private _nearUnits = _unit nearObjects ["CAManBase", 100]; // disableCollisionWith damage with the nearby units: [QGVAR(makeDummyEH), [_dummy, [[-1,0,0],[0,0,1]]], _nearUnits] call CBA_fnc_targetEvent; _unit setVariable [QGVAR(dummy), _dummy];