#include "script_component.hpp" /* * Author: commy2 * Used to normalize dependant hitpoints. May overwrite some global variables that are named like hitpoints or "Total" though... * * Arguments: * 0: Local Vehicle * * Return Value: * None * * Example: * [vehicle] call ace_repair_fnc_normalizeHitPoints * * Public: No */ params ["_vehicle"]; TRACE_2("params",_vehicle, typeOf _vehicle); // Can't execute all commands if the vehicle isn't local, exit if that's so if !(local _vehicle) exitWith {ERROR_1("Vehicle Not Local %1", _vehicle);}; (getAllHitPointsDamage _vehicle) params [["_allHitPoints", []]]; private _config = configFile >> "CfgVehicles" >> typeOf _vehicle >> "HitPoints"; private _realHitPoints = []; private _dependentHitPoints = []; private _dependentHitPointScripts = []; // Find dependent hitpoints { if ((_x != "") && {isClass (_config >> _x)} && {!(_x in _realHitPoints)}) then { _realHitPoints pushBack _x; if (!((getText (_config >> _x >> "depends")) in ["", "0"])) then { _dependentHitPoints pushBack _x; _dependentHitPointScripts pushBack compile getText (_config >> _x >> "depends"); }; }; } forEach _allHitPoints; TRACE_2("",_realHitPoints,_dependentHitPoints); // Don't bother setting variables if no depends on vehicle: if (_dependentHitPoints isEqualTo []) exitWith {}; // Define global variables Total = damage _vehicle; { missionNamespace setVariable [_x, _vehicle getHitPointDamage _x]; } forEach _realHitPoints; // apply normalized damage to all dependand hitpoints { private _damage = call (_dependentHitPointScripts select _forEachIndex); TRACE_2("setting depend hitpoint", _x, _damage); _vehicle setHitPointDamage [_x, _damage]; } forEach _dependentHitPoints;