#include "script_component.hpp" /* * Author: Jonpas * Handles automatic slide transitions using waitAndExecute in a PFH-like manner resulting in no performance loss. * * Arguments: * 0: Objects * 1: Image Paths * 2: State Variable Name * 3: Duration (0 disables automatic transitions) * * Return Value: * None * * Example: * [objects, images, "ace_slideshow_slideshow1", duration] call ace_slideshow_fnc_autoTransition * * Public: No */ params ["_objects", "_images", "_varString", "_duration"]; // Get current slide number of this slideshow private _currentSlide = missionNamespace getVariable [_varString, 0]; // Increment slide or return to first slide if reached end _currentSlide = (_currentSlide + 1) mod (count _images); // Save slide back into global variable (PFH's local variables do not persist through PFH run) missionNamespace setVariable [_varString, _currentSlide]; // Set slide { _x setObjectTextureGlobal [0, _images select _currentSlide]; } count _objects; // Log current slide and execute Next slide TRACE_4("Auto-transition",_images select _currentSlide,_currentSlide,count _images,_duration); [FUNC(autoTransition), [_objects, _images, _varString, _duration], _duration] call CBA_fnc_waitAndExecute;