/* * Author: Garth 'L-H' de Wet * Whether the passed unit has placed any explosives or has a clacker that was used when explosives were placed. * * Arguments: * 0: Unit * * Return Value: * Configs of all detonators * * Example: * _hasPlacedExplosives = [player] call ACE_Explosives_fnc_hasPlacedExplosives; * * Public: Yes */ #include "script_component.hpp" // IGNORE_PRIVATE_WARNING(_hasPlacedExplosives); (count (_this call FUNC(getPlacedExplosives)) > 0)