/* * Author: PabstMirror * Tests if player can stop escorting * * Arguments: * 0: caller (player) * 1: target * * Return Value: * The return value * * Example: * [player, bob] call ACE_captives_fnc_canStopEscorting * * Public: No */ #include "script_component.hpp" PARAMS_1(_unit); DEFAULT_PARAM(1,_target,objNull); private ["_isAttached"]; if (isNull _target) then { _target = _unit getVariable [QGVAR(escortedUnit), objNull]; }; if (isNull _target) exitWith { ERROR("Null Target (no ACE_escortedUnit)"); false }; _isAttached = _target in (attachedObjects _unit); if (_isAttached && (!(_target getVariable [QGVAR(isHandcuffed), false]))) exitWith { ERROR("Attached But Not Captive"); false }; _isAttached