#include "script_component.hpp" /* * Author:Dani (TCVM) * Checks if the player can pick-up the tripod. * * Arguments: * 0: Tripod * 1: Unit * * Return Value: * Can pickup * * Example: * [tripod, player] call ace_csw_fnc_assemble_canPickupTripod * * Public: No */ params ["_tripod", "_player"]; ((secondaryWeapon _player) isEqualTo "") && {alive _tripod}