#include "script_component.hpp" /* * Author: BaerMitUmlaut * Checks if the unit can deploy ropes from the helicopter. * * Arguments: * 0: The helicopter itself * 1: Unit occupying the helicopter * 2: Rope classname * 3: Default (show when setting disabled) (default: false) * * Return Value: * Able to deploy ropes * * Example: * [vehicle player, player, "ACE_rope36"] call ace_fastroping_fnc_canDeployRopes * * Public: No */ params ["_vehicle", "_player", "_ropeClass", ["_defaultOption", false]]; private _config = configOf _vehicle; (driver _vehicle != _player) && {getPos _vehicle select 2 > 2} && { private _enabled = getNumber (_config >> QGVAR(enabled)); _enabled == 1 || {_enabled == 2 && {!(isNull (_vehicle getVariable [QGVAR(FRIES), objNull]))}} } && { private _deploymentStage = _vehicle getVariable [QGVAR(deploymentStage), 0]; if (getText (_config >> QGVAR(onPrepare)) == "") then { _deploymentStage == 0 } else { _deploymentStage == 2 }; } && { (_defaultOption && {!GVAR(requireRopeItems)}) || {(_ropeClass in (_player call EFUNC(common,uniqueItems))) || {_ropeClass in (itemCargo _vehicle)}} }