#include "script_component.hpp" /* * Author: Brett Mayson * Checks if the patient can be placed in a bodybag. * * 'vehicle _patient' always returns the body * '_patient in _patient' always false for body * * Arguments: * 0: Medic (not used) * 1: Patient * * Return Value: * Can Place in Bodybag * * Example: * [player, cursorObject] call ace_medical_treatment_fnc_canPlaceInBodybag * * Public: No */ params ["", "_patient"]; (isNull objectParent _patient) && {!(_patient call EFUNC(common,isAwake))}