class Mode_SemiAuto; class Mode_Burst; class Mode_FullAuto; class CfgWeapons { class Rifle_Base_F; class Rifle_Short_Base_F: Rifle_Base_F {}; class Rifle_Long_Base_F: Rifle_Base_F {}; /////////////////////////////////////////////////////////////////////////////// //////////// SMALL ARMS WEAPONS /////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // Weapon updates: // 1. Do string update. // 2. Fix magazine compatibility as needed. // 3. Fix firing modes as needed. // 4. Fix accessory compatibility as needed. // Grenade launchers ///////////////////////////////////// // Updated strings are in weapon configs. class GrenadeLauncher; class UGL_F: GrenadeLauncher {}; // MXs //////////////////////////////////////////////////// class arifle_MX_Base_F: Rifle_Base_F { class Single: Mode_SemiAuto { reloadTime = 0.075; }; class FullAuto: Mode_FullAuto { reloadTime = 0.075; }; }; class arifle_MX_SW_F: arifle_MX_Base_F { modes[] = {"Single", "manual", "close", "short", "medium", "far_optic1", "far_optic2"}; //class Single: Single {}; //class manual: FullAuto {}; }; // Katibas //////////////////////////////////////////////////// class arifle_katiba_Base_F: Rifle_Base_F { // http://world.guns.ru/assault/iran/khaybar-kh2002-e.html // 800 rpm class Single: Mode_SemiAuto { reloadTime = 0.075; }; class FullAuto: Mode_FullAuto { reloadTime = 0.075; }; }; // SDAR ////////////////////////////////////////////////// class SDAR_base_F: Rifle_Base_F { modes[] = {"Single", "FullAuto"}; // Leave in the imaginary full-auto mode because, whatever. }; // Tavor TRG //////////////////////////////////////////////// class Tavor_base_F: Rifle_Base_F { // http://www.israel-weapon.com/files/brochure_2012/IWI_TAVOR_AR.pdf // 700 ~1000 rpm (850) class Single: Mode_SemiAuto { reloadTime = 0.07; }; class FullAuto: Mode_FullAuto { reloadTime = 0.07; }; }; // Mk20 (F2000) ////////////////////////////////////////////////// class mk20_base_F: Rifle_Base_F { // http://www.fnherstal.com/primary-menu/products-capabilities/rifles/technical-data/product/182/232/182/1/_/fn-f2000R-standard.html // 850 rpm class Single: Mode_SemiAuto { reloadTime = 0.07; }; class FullAuto: Mode_FullAuto { reloadTime = 0.07; }; }; // SMG Vermin //////////////////////////////////////////////////// class SMG_01_Base: Rifle_Short_Base_F { // http://kriss-usa.com/pdf/operatormanual/ // 1200 rpm class Single: Mode_SemiAuto { reloadTime = 0.05; }; class Burst: Mode_Burst { burst = 2; reloadTime = 0.05; }; class FullAuto: Mode_FullAuto { reloadTime = 0.05; }; }; // SMG Scorpion //////////////////////////////////////////////////// class SMG_02_base_F: Rifle_Short_Base_F { //http://www.czub.cz/zbrojovka/cz-manual/Instruction-Manual-Scorpion-EVO-3-A1_en.pdf // 1150 rpm class Single: Mode_SemiAuto { // http://www.stengg.com/upload/915fGdhTi3ggnnGQGGL.pdf // 900-1100 rpm (1000rpm) reloadTime = 0.052; }; class Burst: Mode_Burst { reloadTime = 0.052; }; class FullAuto: Mode_FullAuto { reloadTime = 0.052; }; }; // SMG PDW2000 /////////////////////////////////////////////////// class pdw2000_base_F: Rifle_Short_Base_F { modes[] = {"Single", "FullAuto"}; // No burst on this thing class Single: Mode_SemiAuto { // http://www.stengg.com/upload/915fGdhTi3ggnnGQGGL.pdf // 900-1100 rpm (1000rpm) reloadTime = 0.06; }; class FullAuto: Mode_FullAuto { reloadTime = 0.06; }; }; // Pistols ////////////////////////////////////////////// /*class hgun_P07_F: Pistol_Base_F {}; class hgun_Rook40_F: Pistol_Base_F {}; class hgun_ACPC2_F: Pistol_Base_F {}; class hgun_Pistol_heavy_01_F: Pistol_Base_F {}; class hgun_Pistol_heavy_02_F: Pistol_Base_F {};*/ // LMGs ////////////////////////////////////////////// class LMG_Mk200_F: Rifle_Long_Base_F { modes[] = {"manual", "Single", "close", "short", "medium", "far_optic1", "far_optic2"}; class manual: Mode_FullAuto { // http://www.defensereview.com/kac-stoner-lmg-belt-fed-5-56mm-nato-lightweight-light-machine-gun-squad-automatic-weapon-lmgsaw-displayed-at-sofic-2010/ // 550 rpm reloadTime = 0.109; }; // Add semi-auto mode. // Inherit from 'manual' for sound reasons. class Single: manual { reloadTime = 0.109; dispersion = 0.00175; // radians. Equal to 6 MOA. autofire = 0; burst = 1; displayname = "Semi"; texturetype = "semi"; showToPlayer = 1; }; }; class LMG_Zafir_F: Rifle_Long_Base_F { modes[] = {"FullAuto", "Single", "close", "short", "medium", "far_optic1", "far_optic2"}; class FullAuto: Mode_FullAuto { reloadTime = 0.070; // 850 RPM on gas position 1 }; }; class LMG_03_Base_F; class LMG_03_F: LMG_03_Base_F { magazineReloadTime = 0; // Fix for reloading every time weapon is equipped }; // Sniper and anti-materiel rifles ///////////////////////////////// class EBR_base_F: Rifle_Long_Base_F { // EMR/EBR is typically issued semi-auto AFAIK modes[] = {"Single", "single_close_optics1", "single_medium_optics1", "single_far_optics1"}; }; class GM6_base_F: Rifle_Long_Base_F { // Fuck your balancing, BI. class Single: Mode_SemiAuto { // 250 rpm is probably the limit of the finger on a heavy bullpup trigger like this thing must have. reloadTime = 0.24; }; }; /////////////////////////////////////////////////////////////////////////////// //////////// WEAPON ATTACHMENTS /////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /* Handgun flashlight class ItemCore; class InventoryItem_Base_F; class InventoryMuzzleItem_Base_F; class InventoryFlashLightItem_Base_F; class ACE_acc_flashlight_tls: ItemCore { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "ACE_acc_flashlight_tls"; scope = 1; //2; displayName = "$STR_A3_cfgWeapons_acc_flashlight0";// descriptionUse = "$STR_A3_cfgWeapons_use_flashlight0";// picture = "\A3\weapons_F\Data\UI\gear_accv_flashlight_tls_ca.paa"; model = "\A3\weapons_f\acc\accv_flashlight_TLS_F"; descriptionShort = "$STR_A3_cfgWeapons_acc_flashlight1";// class ItemInfo: InventoryFlashLightItem_Base_F { mass = 4; class FlashLight { color[] = {180,156,120}; ambient[] = {0.9,0.78,0.6}; intensity = 20; size = 1; innerAngle = 20; outerAngle = 80; coneFadeCoef = 5; position = "flash dir"; direction = "flash"; useFlare = 1; flareSize = 1.4; flareMaxDistance = "100.0f"; dayLight = 0; class Attenuation { start = 0.5; constant = 0; linear = 0; quadratic = 1.1; hardLimitStart = 20; hardLimitEnd = 30; }; scale[] = {0}; }; }; inertia = 0.1; };*/ };