#include "script_component.hpp" /* * Author: SilentSpike * Sets the spectator camera attributes as desired. Local effect. * All values are optional and default to no change. * * Arguments: * 0: Camera mode * - 0: Free * - 1: First Person * - 2: Follow * 1: Camera focus * 2: Camera vision * - -2: Normal * - -1: Night vision * - 0: Thermal white hot * - 1: Thermal black hot * - ... * 3: Camera position (ATL) * 4: Camera direction (0 - 360) * * Notes: * - If camera mode is not free and camera has no focus, random will be used * - To remove any current camera focus in free cam, use objNull * - To select a random camera focus, use a boolean * * Return Value: * None * * Example: * [1, objNull] call ace_spectator_fnc_setCameraAttributes * * Public: Yes */ params [ ["_mode",nil,[0]], ["_focus",nil,[objNull,true]], ["_vision",nil,[0]], ["_position",nil,[[]],3], ["_direction",nil,[0]] ]; // Apply if camera exists if (!isNil QGVAR(camera)) then { // These functions are smart and handle unavailable inputs if (!isNil "_focus") then { [_focus] call FUNC(setFocus); }; if (!isNil "_mode") then { // If mode not free and no focus, find focus if ((_mode != MODE_FREE) && {isNull GVAR(camFocus)}) then { [true] call FUNC(setFocus); }; [_mode] call FUNC(cam_setCameraMode); }; if (!isNil "_vision") then { [_vision] call FUNC(cam_setVisionMode); }; if (!isNil "_position") then { GVAR(camera) setPosATL _position; }; if (!isNil "_direction") then { GVAR(camera) setDir _direction; }; } else { if (!isNil "_focus") then { // If there are no entities this becomes nil, handled on camera startup if (_focus isEqualType true) then { _focus = ([] call FUNC(getTargetEntities)) select 0; }; GVAR(camFocus) = _focus; }; if (!isNil "_mode") then { GVAR(camMode) = _mode; }; if (!isNil "_vision") then { GVAR(camVision) = _vision; }; // GVARs exits purely for pre-setting of these attributes if (!isNil "_position") then { GVAR(camPos) = ATLtoASL _position; }; if (!isNil "_direction") then { GVAR(camDir) = _direction; }; };