#include "script_component.hpp" /* * Author: alganthe * Un-garrison a garrisoned group. * * Arguments: * 0: Module logic * * Return Value: * None * * Example: * [LOGIC] call ace_zeus_fnc_moduleUnGarrison * * Public: No */ params ["_logic"]; if (!local _logic) exitWith {}; // Module is global scopeName "Main"; private _fnc_errorAndClose = { params ["_msg"]; deleteVehicle _logic; [_msg] call FUNC(showMessage); breakOut "Main"; }; private _unit = effectiveCommander (attachedTo _logic); switch (false) do { case !(isNull _unit): { [LSTRING(NothingSelected)] call _fnc_errorAndClose; }; case (_unit isKindOf "CAManBase"): { [LSTRING(OnlyInfantry)] call _fnc_errorAndClose; }; case (alive _unit): { [LSTRING(OnlyAlive)] call _fnc_errorAndClose; }; case !(isPlayer _unit): { ["str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer"] call _fnc_errorAndClose; }; }; private _units = units _unit; [QEGVAR(ai,unGarrison), [_units], _units] call CBA_fnc_targetEvent; deleteVehicle _logic;