class CfgWeapons { // disable locking, so it doesn't interfere with our system class CannonCore; class cannon_120mm: CannonCore { canLock = 0; ballisticsComputer = 0; }; class autocannon_Base_F: CannonCore { canLock = 0; ballisticsComputer = 0; }; class autocannon_35mm: CannonCore { canLock = 0; ballisticsComputer = 4; //was "4 + 2", 2 is for manual zeroing, 4 is for the lead indicator - https://community.bistudio.com/wiki/A3_Locking_Review#ballisticsComputer magazines[] += {"ACE_120Rnd_35mm_ABM_shells","ACE_120Rnd_35mm_ABM_shells_Tracer_Red","ACE_120Rnd_35mm_ABM_shells_Tracer_Green","ACE_120Rnd_35mm_ABM_shells_Tracer_Yellow"}; }; // fix mrco having an invisible rangefinder class ItemCore; class optic_MRCO: ItemCore { weaponInfoType = "RscWeaponZeroing"; }; };