#include "script_component.hpp" GVAR(useAceMedical) = ["ace_medical"] call EFUNC(common,isModLoaded); // To support public API regardless of component settings [QGVAR(spurt), { _this call FUNC(spurt); }] call CBA_fnc_addEventHandler; if (isServer) then { GVAR(bloodDrops) = []; [QGVAR(bloodDropCreated), { params ["_bloodDrop"]; GVAR(bloodDrops) pushBack _bloodDrop; if (count GVAR(bloodDrops) >= MAX_BLOOD_OBJECTS) then { private _deletedBloodDrop = GVAR(bloodDrops) deleteAt 0; deleteVehicle _deletedBloodDrop; }; [{deleteVehicle _this}, _bloodDrop, BLOOD_OBJECT_LIFETIME] call CBA_fnc_waitAndExecute; }] call CBA_fnc_addEventHandler; }; ["ace_settingsInitialized", { TRACE_1("settingsInitialized", GVAR(enabledFor)); if (GVAR(enabledFor) == 0) exitWith {}; // 0: disabled [configFile >> QGVAR(stateMachine)] call CBA_statemachine_fnc_createFromConfig; ["CAManBase", "hit", { params ["_unit"]; if (GVAR(enabledFor) == 1 && {!isPlayer _unit || {_unit == ACE_player}}) exitWith {}; _this call FUNC(hit); }] call CBA_fnc_addClassEventHandler; }] call CBA_fnc_addEventHandler;