/* * Author: Glowbal * Checks if a unit is in a repair facility. * * Arguments: * 0: Unit * * Return Value: * Is inside a repair facility * * Example: * [unit] call ace_repair_fnc_isInRepairFacility * * Public: Yes */ #include "script_component.hpp" params ["_object"]; TRACE_1("params",_object); private _position = getPosASL _object; private _isInBuilding = false; private _objects = (lineIntersectsWith [_object modelToWorldVisual [0, 0, (_position select 2)], _object modelToWorldVisual [0, 0, (_position select 2) +10], _object]); { if (_x getVariable ["ACE_isRepairFacility", getNumber (configFile >> "CfgVehicles" >> typeOf _x >> QGVAR(canRepair))] > 0) exitWith { _isInBuilding = true; }; } forEach _objects; if (!_isInBuilding) then { _objects = position _object nearObjects 7.5; { if (_x getVariable ["ACE_isRepairFacility", getNumber (configFile >> "CfgVehicles" >> typeOf _x >> QGVAR(canRepair))] > 0) exitWith { _isInBuilding = true; }; } forEach _objects; }; _isInBuilding;