/* * Author: NouberNou and esteldunedain * Render all available nearby interactions * * Argument: * None * * Return value: * None * * Public: No */ #include "script_component.hpp" BEGIN_COUNTER(fnc_render); private ["_cursorPos1", "_cursorPos2", "_p1", "_p2", "_forEachIndex", "_x", "_cursorScreenPos", "_closestDistance", "_closestSelection", "_sPos", "_disSq", "_closest", "_cTime", "_delta", "_foundTarget", "_misMatch", "_hoverPath", "_i", "_actionData", "_player", "_target"]; _foundTarget = false; _cursorPos1 = positionCameraToWorld [0, 0, 0]; _cursorPos2 = positionCameraToWorld [0, 0, 2]; if (GVAR(openedMenuType) >= 0) then { // Render all available nearby interactions call FUNC(renderActionPoints); // Draw the red selector only when there's no cursor if !(uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then { [[0.5,0.5], "\a3\ui_f\data\IGUI\Cfg\Cursors\selected_ca.paa"] call FUNC(renderSelector); }; _cursorScreenPos = [worldToScreen _cursorPos2, GVAR(cursorPos)] select (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]); _closestDistance = 1000000; _closestSelection = -1; { _sPos = _x select 1; _disSq = (((_cursorScreenPos select 0) - (_sPos select 0))^2 + ((_cursorScreenPos select 1) - (_sPos select 1))^2); if(_disSq < 0.0125 && _disSq < _closestDistance) then { _closestDistance = _disSq; _closestSelection = _forEachIndex; }; } forEach GVAR(currentOptions); if(_closestSelection == -1) exitWith {}; _closest = GVAR(currentOptions) select _closestSelection; _sPos = _closest select 1; _cTime = ACE_diagTime; _delta = _cTime - GVAR(lastTime); GVAR(lastTime) = _cTime; GVAR(rotationAngle) = (GVAR(rotationAngle) + (270*_delta)) mod 360; [_sPos, format [QUOTE(PATHTOF(ui\selector%1.paa)), floor (((abs GVAR(rotationAngle)) mod 90) / 6)]] call FUNC(renderSelector); _foundTarget = true; GVAR(actionSelected) = true; GVAR(selectedAction) = (_closest select 0) select 1; GVAR(selectedTarget) = (GVAR(selectedAction)) select 2; _misMatch = false; _hoverPath = (_closest select 2); if((count GVAR(lastPath)) != (count _hoverPath)) then { _misMatch = true; } else { { if !(_x isEqualTo (_hoverPath select _forEachIndex)) exitWith { _misMatch = true; }; } forEach GVAR(lastPath); }; if(_misMatch && {ACE_diagTime-GVAR(expandedTime) > 0.25}) then { GVAR(startHoverTime) = ACE_diagTime; GVAR(lastPath) = _hoverPath; GVAR(expanded) = false; } else { if(!GVAR(expanded) && ACE_diagTime-GVAR(startHoverTime) > 0.25) then { GVAR(expanded) = true; // Start the expanding menu animation only if the user is not going up the menu if !([GVAR(menuDepthPath),GVAR(lastPath)] call FUNC(isSubPath)) then { GVAR(expandedTime) = ACE_diagTime; }; GVAR(menuDepthPath) = +GVAR(lastPath); // Execute the current action if it's run on hover private "_runOnHover"; _tmp = ((GVAR(selectedAction) select 0) select 9) select 3; _runOnHover = true; if ((typeName _tmp) == "CODE" ) then { _runOnHover = call _tmp; } else { if ((typeName _tmp) == "BOOL" ) then { _runOnHover = _tmp; } else { _runOnHover = _tmp > 0; }; }; if (_runOnHover) then { this = GVAR(selectedTarget); _player = ACE_Player; _target = GVAR(selectedTarget); // Clear the conditions caches ["clearConditionCaches", []] call EFUNC(common,localEvent); // Check the action conditions _actionData = GVAR(selectedAction) select 0; if ([_target, _player, _actionData select 6] call (_actionData select 4)) then { // Call the statement [_target, _player, _actionData select 6] call (_actionData select 3); // Clear the conditions caches again if the action was performed ["clearConditionCaches", []] call EFUNC(common,localEvent); }; }; }; }; }; if(!_foundTarget && GVAR(actionSelected)) then { GVAR(actionSelected) = false; GVAR(expanded) = false; GVAR(lastPath) = []; }; for "_i" from GVAR(iconCount) to (count GVAR(iconCtrls))-1 do { ctrlDelete (GVAR(iconCtrls) select _i); GVAR(ParsedTextCached) set [_i, ""]; }; GVAR(iconCtrls) resize GVAR(iconCount); GVAR(iconCount) = 0; END_COUNTER(fnc_render);