#include "script_component.hpp" /* * Author: BaerMitUmlaut * Checks if there is a medic available in the unit's group. * * Arguments: * None * * Return Value: * Can request medic * * Example: * player call ACE_medical_ai_fnc_canRequestMedic * * Public: No */ // Note: Although an unconscious unit cannot call for a medic itself, // we ignore this here. We need to "notice" the medic that he should // treat other units, or else he won't do anything on his own. if ([_this] call EFUNC(medical_treatment,isMedic) || {vehicle _this != _this}) exitWith {false}; // Search for a medic, prioritize unitReady private _medic = objNull; { if ([_x] call EFUNC(medical_treatment,isMedic) && {!([_x] call EFUNC(common,isPlayer))} && { _medic = _x; (unitReady _medic) }) exitWith {}; } forEach (units _this); _this setVariable [QGVAR(assignedMedic), _medic]; !isNull _medic