#include "..\script_component.hpp" /* * Author: Nic547, commy2 * Restart the surrendering animation if it got interrupted. Called from a AnimChanged EH. * * Arguments: * 0: The Unit * 1: New animation * * Return Value: * None * * Example: * [bob, "movearm"] call ACE_captives_fnc_handleAnimChangedSurrendered * * Public: No */ params ["_unit", "_newAnimation"]; TRACE_2("AnimChanged",_unit,_newAnimation); if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {_unit call EFUNC(common,isAwake)}) then { TRACE_1("Surrender animation interrupted",_newAnimation); [_unit, "ACE_AmovPercMstpSsurWnonDnon", 1] call EFUNC(common,doAnimation); };