/* * Author: Glowbal * Called when a unit switched locality * * Arguments: * 0: The Unit * 1: Is local * * ReturnValue: * None * * Public: No */ #include "script_component.hpp" private["_unit", "_local"]; _unit = _this select 0; _local = _this select 1; if (_local) then { if (_unit getvariable[QGVAR(addedToUnitLoop),false]) then { [_unit, true] call FUNC(addToInjuredCollection); }; };