#include "script_component.hpp"

["ace_settingsInitialized",{
    // Only add an InitPost EH if setting is enabled (and apply retroactively)
    if (isServer && GVAR(autoAddObjects)) then {
        ["AllVehicles", "InitPost", FUNC(addObjectToCurator), true, [], true] call CBA_fnc_addClassEventHandler;
    };
}] call CBA_fnc_addEventHandler;

// Global skill module PVs values for persistence, just listen for the PV
QGVAR(GlobalSkillAI) addPublicVariableEventHandler FUNC(moduleGlobalSetSkill);

[QGVAR(moduleDefendArea), CBA_fnc_taskDefend] call CBA_fnc_addEventHandler;
[QGVAR(modulePatrolArea), CBA_fnc_taskPatrol] call CBA_fnc_addEventHandler;
[QGVAR(moduleSearchNearby), CBA_fnc_searchNearby] call CBA_fnc_addEventHandler;
[QGVAR(moduleSearchArea), CBA_fnc_taskSearchArea] call CBA_fnc_addEventHandler;