class CfgWeapons { class AGM_ItemCore; class InventoryItem_Base_f; class AGM_ExplosiveItem: InventoryItem_Base_f { allowedSlots[] = {801,701,901}; //type = 201; }; class AGM_Clacker: AGM_ItemCore { scope = 2; displayName = $STR_AGM_Explosives_clacker_displayName; descriptionShort = $STR_AGM_Explosives_clacker_description; picture = "\AGM_Explosives\Data\UI\Clacker.paa"; model = "\A3\weapons_F\ammo\mag_univ.p3d"; AGM_range = 250; AGM_Detonator = 1; class ItemInfo: AGM_ExplosiveItem { mass = 3; uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d"; }; }; class AGM_M26_Clacker: AGM_Clacker { displayName = $STR_AGM_Explosives_M26_displayName; picture = "\AGM_Explosives\Data\UI\MK26_Transmitter_ca.paa"; AGM_range = 5000; }; class AGM_DefusalKit: AGM_ItemCore { scope = 2; displayName = $STR_AGM_Explosives_DefusalKit_displayName; descriptionShort = $STR_AGM_Explosives_DefusalKit_description; picture = "\AGM_Explosives\Data\UI\pliers.paa"; model = "\A3\Structures_F\Items\Tools\Pliers_F.p3d"; class ItemInfo: AGM_ExplosiveItem { mass = 5; uniformModel = "\A3\Structures_F\Items\Tools\Pliers_F.p3d"; }; }; class AGM_DeadManSwitch: AGM_ItemCore { scope = 2; displayName = $STR_AGM_Explosives_DeadManSwitch_displayName; descriptionShort = $STR_AGM_Explosives_DeadManSwitch_description; picture = "\AGM_Explosives\Data\UI\DeadmanSwitch.paa"; model = "\A3\weapons_F\ammo\mag_univ.p3d"; AGM_range = 100; AGM_Detonator = 1; class ItemInfo: AGM_ExplosiveItem { mass = 2; uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d"; }; }; };