// by commy2 private ["_mode", "_info", "_house", "_door", "_id", "_phase"]; _mode = _this select 0; //lock: true, unlock: false _info = [2] call AGM_Interaction_fnc_getDoor; _house = _info select 0; _door = _info select 1; _id = _info select 2; if (isNull _house) exitWith {}; /* _phase = [1, 0] select _mode; _house animate [format ["%1_%2_rot", _door, _id], _phase]; _house animate [format ["%1_Handle_%2_rot_1", _door, _id], _phase]; _house animate [format ["%1_Handle_%2_rot_2", _door, _id], _phase]; */ _house setVariable [format ["BIS_Disabled_%1_%2", _door, _id], [0, 1] select _mode]; playSound "AGM_Sound_Click"; [localize (["STR_AGM_Interaction_UnlockedDoor", "STR_AGM_Interaction_LockedDoor"] select _mode)] call AGM_Core_fnc_displayTextStructured;