// by commy2 private ["_player", "_vehicle", "_brightness"]; _player = _this select 0; _vehicle = _this select 1; _brightness = _player getVariable ["AGM_NVGBrightness", 0]; if (_brightness > -1) then { _brightness = round (10 * _brightness - 1) / 10; _player setVariable ["AGM_NVGBrightness", _brightness, false]; AGM_NightVision_ppEffectNVGBrightness ppEffectAdjust [1, 1, _brightness / 4, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]]; AGM_NightVision_ppEffectNVGBrightness ppEffectCommit 0; [format [localize "STR_AGM_NightVision_NVGBrightness", format ["%1%", _brightness * 100]]] call AGM_Core_fnc_displayTextStructured; playSound "AGM_Sound_Click"; };