class CfgPatches { class AGM_Overheating { units[] = {}; weapons[] = {"AGM_SpareBarrel"}; requiredVersion = 0.60; requiredAddons[] = {AGM_Core, AGM_Interaction}; version = "0.95"; versionStr = "0.95"; versionAr[] = {0,95,0}; author[] = {"commy2", "KoffeinFlummi", "CAA-Picard"}; authorUrl = "https://github.com/commy2/"; }; }; class CfgFunctions { class AGM_Overheating { class AGM_Overheating { file = "\AGM_Overheating\functions"; class checkTemperature; class clearJam; class cooldown; class jamWeapon; class overheat; class swapBarrel; class swapBarrelCallback; }; }; }; class Extended_FiredBIS_EventHandlers { class CAManBase { class AGM_Overheating_Overheat { clientFiredBIS = "if (_this select 0 == AGM_player) then {_this call AGM_Overheating_fnc_overheat};"; }; }; }; class Extended_Take_EventHandlers { class CAManBase { class AGM_Overheating_UnjamReload { clientTake = "if (_this select 0 == AGM_player && {(_this select 1) in [uniformContainer (_this select 0), vestContainer (_this select 0), backpackContainer (_this select 0)]} && {_this select 2 == currentMagazine (_this select 0)}) then {_vehicle = vehicle (_this select 0); [_vehicle, currentWeapon _vehicle, true] call AGM_Overheating_fnc_clearJam};"; }; }; }; class AGM_Core_Default_Keys { class clearJam { displayName = "$STR_AGM_Overheating_UnjamWeapon"; condition = "[_player] call AGM_Core_fnc_canUseWeapon && {currentWeapon _player in (_player getVariable ['AGM_Overheating_jammedWeapons', []])}"; statement = "[_player, currentMuzzle _player, false] call AGM_Overheating_fnc_clearJam;"; key = 19; shift = 1; control = 0; alt = 0; }; }; class CfgSounds { class AGM_BarrelSwap { sound[] = {"\AGM_Overheating\sounds\barrelswap.ogg",5,1,200}; titles[] = {}; }; }; #define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \ name = #ITEM; \ count = COUNT; \ }; class CfgVehicles { class Man; class CAManBase: Man { class AGM_SelfActions { class AGM_Equipment { class AGM_SwapBarrel { displayName = "$STR_AGM_Overheating_SwapBarrel"; condition = "'AGM_SpareBarrel' in items _player && {getNumber (configFile >> 'CfgWeapons' >> currentWeapon _player >> 'AGM_Overheating_allowSwapBarrel') == 1}"; statement = "[_player, currentWeapon _player] call AGM_Overheating_fnc_swapBarrel;"; showDisabled = 0; priority = 3; icon = "AGM_Overheating\UI\spare_barrel_ca.paa"; hotkey = "B"; }; }; class AGM_CheckTemperature { displayName = "$STR_AGM_Overheating_CheckTemperatureShort"; condition = "currentWeapon _player in [primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player]"; statement = "[_player, currentWeapon _player] call AGM_Overheating_fnc_CheckTemperature;"; showDisabled = 0; priority = 3.1; icon = "AGM_Overheating\UI\temp_ca.paa"; hotkey = "P"; }; }; }; class ReammoBox_F; class NATO_Box_Base; class EAST_Box_Base; class IND_Box_Base; class FIA_Box_Base_F; class Box_NATO_Support_F: NATO_Box_Base { class TransportItems { MACRO_ADDITEM(AGM_SpareBarrel,2) }; }; class B_supplyCrate_F: ReammoBox_F { class TransportItems { MACRO_ADDITEM(AGM_SpareBarrel,2) }; }; class Box_East_Support_F: EAST_Box_Base { class TransportItems { MACRO_ADDITEM(AGM_SpareBarrel,2) }; }; class O_supplyCrate_F: B_supplyCrate_F { class TransportItems { MACRO_ADDITEM(AGM_SpareBarrel,2) }; }; class Box_IND_Support_F: IND_Box_Base { class TransportItems { MACRO_ADDITEM(AGM_SpareBarrel,2) }; }; class Box_FIA_Support_F: FIA_Box_Base_F { class TransportItems { MACRO_ADDITEM(AGM_SpareBarrel,2) }; }; class I_supplyCrate_F: B_supplyCrate_F { class TransportItems { MACRO_ADDITEM(AGM_SpareBarrel,2) }; }; class IG_supplyCrate_F: ReammoBox_F { class TransportItems { MACRO_ADDITEM(AGM_SpareBarrel,2) }; }; class C_supplyCrate_F: ReammoBox_F { class TransportItems { MACRO_ADDITEM(AGM_SpareBarrel,2) }; }; class AGM_Box_Misc: Box_NATO_Support_F { class TransportItems { MACRO_ADDITEM(AGM_SpareBarrel,6) }; }; // Add AGM_SpareBarrel to every machine gunner. #define MACRO_ADDSPAREBARREL \ items[] = {"FirstAidKit", "AGM_SpareBarrel"}; \ respawnitems[] = {"FirstAidKit", "AGM_SpareBarrel"}; // NATO class B_Soldier_02_f; class B_soldier_AR_F:B_Soldier_02_f {MACRO_ADDSPAREBARREL}; class B_Soldier_support_base_F; class B_soldier_AAR_F:B_Soldier_support_base_F {MACRO_ADDSPAREBARREL}; class B_Soldier_base_F; class B_CTRG_soldier_AR_A_F:B_Soldier_base_F {MACRO_ADDSPAREBARREL}; // Guerrilla class I_G_Soldier_base_F; class I_G_Soldier_AR_F:I_G_Soldier_base_F {MACRO_ADDSPAREBARREL}; class B_G_Soldier_AR_F:I_G_Soldier_AR_F {MACRO_ADDSPAREBARREL}; class O_G_Soldier_AR_F:I_G_Soldier_AR_F {MACRO_ADDSPAREBARREL}; // Iran class O_Soldier_base_F; class O_Soldier_AR_F:O_Soldier_base_F {MACRO_ADDSPAREBARREL}; class O_Soldier_support_base_F; class O_Soldier_AAR_F:O_Soldier_support_base_F {MACRO_ADDSPAREBARREL}; class O_Soldier_Urban_base; class O_soldierU_AR_F:O_Soldier_Urban_base {MACRO_ADDSPAREBARREL}; class O_soldierU_AAR_F:O_Soldier_Urban_base {MACRO_ADDSPAREBARREL}; // Czech class I_Soldier_02_F; class I_Soldier_AR_F:I_Soldier_02_F {MACRO_ADDSPAREBARREL}; class I_Soldier_support_base_F; class I_Soldier_AAR_F:I_Soldier_support_base_F {MACRO_ADDSPAREBARREL}; }; class CfgWeapons { class AGM_ItemCore; class InventoryItem_Base_F; class AGM_SpareBarrel: AGM_ItemCore { displayname = "$STR_AGM_Overheating_SpareBarrelName"; descriptionshort = "$STR_AGM_Overheating_SpareBarrelDescription"; //model = ""; picture = "\AGM_Overheating\UI\spare_barrel_ca.paa"; scope = 2; class ItemInfo: InventoryItem_Base_F { mass = 50; }; }; class Rifle; class Rifle_Base_F : Rifle { // Dispersion, SlowdownFactor and JamChance arrays have 4 values for different temperatures, which are interpolated between. // These values correspond to temperatures Converted to real life values: 0: 0°C, 1: 333°C, 2: 666°C, 3: 1000°C. // Dispersion in radians. First value is for temp. 0, second for temp. 1 and so on. Values inbetween get interpolated. Negative values get ignored and can be used to move the starting point to hotter temperatures. AGM_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; // How much the projectile gets slowed down before leaving the barrel. 0.9 means the bullet will lose 10% velocity. Values inbetween get interpolated. Numbers greater 1 increase the velocity, smaller 1 decrease it. AGM_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; // Chance to jam the weapon. 0.0003 means 3 malfunctions on 10,000 rounds fired at this temperature. Values inbetween get interpolated. Negative values get ignored and can be used to move the starting point to hotter temperatures. // When no reliable data exists for temperature vs. jam chance except MRBS, the following uniform criteria was adopted: [0, 1/MRBS, 5/MRBS, 25/MRBS]. AGM_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class Rifle_Long_Base_F : Rifle_Base_F { AGM_Overheating_Dispersion[] = {0, -0.001, 0.001, 0.003}; AGM_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; AGM_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class arifle_MX_Base_F : Rifle_Base_F { AGM_clearJamAction = "GestureReloadMX"; // Custom jam clearing action. Default uses reload animation. AGM_checkTemperatureAction = "Gear"; // Custom check temperature action. Default uses gear animation. AGM_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; AGM_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; AGM_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class arifle_MX_SW_F : arifle_MX_Base_F { AGM_clearJamAction = ""; // Custom jam clearing action. Use empty string to undefine. AGM_Overheating_allowSwapBarrel = 1; // 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon. AGM_Overheating_Dispersion[] = {0, -0.001, 0.001, 0.003}; AGM_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; AGM_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class arifle_Katiba_Base_F : Rifle_Base_F { AGM_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; AGM_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; AGM_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class mk20_base_F : Rifle_Base_F { AGM_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; AGM_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; AGM_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class Tavor_base_F : Rifle_Base_F { AGM_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; AGM_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; AGM_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class SDAR_base_F : Rifle_Base_F { AGM_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; AGM_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; AGM_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class EBR_base_F : Rifle_Long_Base_F { AGM_Overheating_Dispersion[] = {0, -0.001, 0.001, 0.003}; AGM_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; AGM_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class DMR_01_base_F : Rifle_Long_Base_F { AGM_Overheating_Dispersion[] = {0, -0.001, 0.001, 0.003}; AGM_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; AGM_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class GM6_base_F : Rifle_Long_Base_F { AGM_Overheating_Dispersion[] = {0, -0.001, 0.001, 0.003}; AGM_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; AGM_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class LRR_base_F : Rifle_Long_Base_F { AGM_Overheating_Dispersion[] = {0, -0.001, 0.001, 0.003}; AGM_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; AGM_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class LMG_Mk200_F : Rifle_Long_Base_F { AGM_Overheating_allowSwapBarrel = 1; AGM_Overheating_Dispersion[] = {0, -0.001, 0.001, 0.003}; AGM_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; AGM_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class LMG_Zafir_F : Rifle_Long_Base_F { AGM_Overheating_allowSwapBarrel = 1; AGM_Overheating_Dispersion[] = {0, -0.001, 0.001, 0.003}; AGM_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; AGM_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class SMG_01_Base : Rifle_Base_F { AGM_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; AGM_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; AGM_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class SMG_02_base_F : Rifle_Base_F { AGM_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; AGM_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; AGM_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class pdw2000_base_F : Rifle_Base_F { AGM_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; AGM_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; AGM_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; }; class CfgAmmo { class BulletCore; class BulletBase : BulletCore { AGM_BulletMass = 0; // Bullet mass in grams }; // Rifle and MG rounds class B_556x45_Ball : BulletBase { AGM_BulletMass = 4.1; // 5.56x45 NATO }; class B_65x39_Caseless : BulletBase { AGM_BulletMass = 8; // 6.5mm Grendel }; class B_762x51_Ball : BulletBase { AGM_BulletMass = 10; // 7.62x51 NATO }; class AGM_B_762x51_M118LR : B_762x51_Ball { AGM_BulletMass = 11; // 7.62x51 NATO M118 }; class B_127x99_Ball : BulletBase { AGM_BulletMass = 42; // 12.7×99mm NATO (.50 BMG) }; class B_127x108_Ball : BulletBase { AGM_BulletMass = 48.3; // 12.7x108 }; class B_408_Ball : BulletBase { AGM_BulletMass = 27; // .408 Cheyenne Tactical }; // Pistol Rounds class B_9x21_Ball : BulletBase { AGM_BulletMass = 7.45; // 9×21mm IMI }; class B_9x19_Ball : B_9x21_Ball { AGM_BulletMass = 7.45; // 9×19mm Parabellum }; class B_127x33_Ball : BulletBase { AGM_BulletMass = 21; // .50 AE }; class B_45ACP_Ball : BulletBase { AGM_BulletMass = 12; // .45 ACP }; };