ambient[] = {1, 1, 1, 1}; diffuse[] = {1, 1, 1, 1}; forcedDiffuse[] = {0, 0, 0, 0}; emmisive[] = {100, 500, 100, 1}; specular[] = {0, 0, 0, 1}; specularPower = 100; renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"}; PixelShaderID = "Normal"; VertexShaderID = "Basic";