#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {"ACE_Clacker", "ACE_DefusalKit", "ACE_M26_Clacker", "ACE_DeadManSwitch", "ACE_Cellphone"}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_interaction"}; author[] = {"Garth 'L-H' de Wet"}; authorUrl = "http://garth.snakebiteink.co.za/"; VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" #include "CfgAmmo.hpp" #include "CfgMagazines.hpp" #include "CfgWeapons.hpp" #include "CfgVehicles.hpp" #include "ACE_Triggers.hpp" #include "ExplosivesUI.hpp" class CfgActions { class None; class Deactivate:None { show = 0; }; class DeactivateMine:None { show = 0; }; }; class CfgMineTriggers { class RangeTrigger; class MagneticTrigger: RangeTrigger { mineMagnetic = 1; mineTriggerRange = 1; }; }; class ACE_Settings { class GVAR(RequireSpecialist) { value = 0; typeName = "BOOL"; }; class GVAR(PunishNonSpecialists) { value = 1; typeName = "BOOL"; }; };