#include "script_component.hpp" /* * Author: Dystopian * Create actions for nearest vehicles with cargo. * * Arguments: * 0: Target * * Return Value: * Child actions * * Example: * [cursorObject] call ace_cargo_fnc_addCargoVehiclesActions * * Public: No */ params ["_target"]; private _statement = { params ["_target", "_player", "_vehicle"]; [_player, _target, _vehicle] call FUNC(startLoadIn); }; private _vehicles = (nearestObjects [_target, GVAR(cargoHolderTypes), (MAX_LOAD_DISTANCE + 10)]) select { private _hasCargoConfig = 1 == getNumber (configOf _x >> QGVAR(hasCargo)); private _hasCargoPublic = _x getVariable [QGVAR(hasCargo), false]; (_hasCargoConfig || {_hasCargoPublic}) && {_x != _target} && {alive _x} && {locked _x < 2} && {([_target, _x] call EFUNC(interaction,getInteractionDistance)) < MAX_LOAD_DISTANCE} }; [_vehicles, _statement, _target] call EFUNC(interact_menu,createVehiclesActions)