/* * Author: GitHawk * Show the resupplyable ammunition of all surrounding vehicles. * * Argument: * 0: Target * * Return value: * ChildActions * * Example: * [tank] call ace_rearm_fnc_addRearmActions * * Public: No */ #include "script_component.hpp" params [["_truck", objNull, [objNull]]]; private _vehicles = nearestObjects [_truck, ["AllVehicles"], 20]; if (count _vehicles < 2) exitWith {false}; // Rearming needs at least 2 vehicles private _vehicleActions = []; { private _actions = []; private _vehicle = _x; private _needToAdd = false; private _action = []; if !((_vehicle == _truck) || (_vehicle isKindOf "CAManBase")) then { private _magazineHelper = []; { private _turretPath = _x; private _magazines = [_vehicle, _turretPath] call FUNC(getVehicleMagazines); { private _magazine = _x; _currentMagazines = { _x == _magazine } count (_vehicle magazinesTurret _turretPath); if ((_currentMagazines < ([_vehicle, _turretPath, _magazine] call FUNC(getMaxMagazines))) && !(_magazine in _magazineHelper)) then { _action = [_magazine, getText(configFile >> "CfgMagazines" >> _magazine >> "displayName"), getText(configFile >> "CfgMagazines" >> _magazine >> "picture"), {_this call FUNC(takeAmmo)}, {true}, {}, [_magazine, _vehicle]] call EFUNC(interact_menu,createAction); if (GVAR(supply) == 0 || {(GVAR(supply) == 1) && ([_truck, _magazine] call FUNC(hasEnoughSupply))} || {(GVAR(supply) == 2) && ([_truck, _magazine] call FUNC(magazineInSupply))}) then { _actions pushBack [_action, [], _truck]; _magazineHelper pushBack _magazine; _needToAdd = true; }; } else { if (((_vehicle magazineTurretAmmo [_magazine, _turretPath]) < getNumber (configFile >> "CfgMagazines" >> _magazine >> "count")) && !(_magazine in _magazineHelper)) then { _action = [_magazine, getText(configFile >> "CfgMagazines" >> _magazine >> "displayName"), getText(configFile >> "CfgMagazines" >> _magazine >> "picture"), {_this call FUNC(takeAmmo)}, {true}, {}, [_magazine, _vehicle]] call EFUNC(interact_menu,createAction); if (GVAR(supply) == 0 || {(GVAR(supply) == 1) && ([_truck, _magazine] call FUNC(hasEnoughSupply))} || {(GVAR(supply) == 2) && ([_truck, _magazine] call FUNC(magazineInSupply))}) then { _actions pushBack [_action, [], _truck]; _magazineHelper pushBack _magazine; _needToAdd = true; }; }; }; } forEach _magazines; } forEach REARM_TURRET_PATHS; }; if (_needToAdd && !(_vehicle getVariable [QGVAR(disabled), false])) then { private _icon = getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "Icon"); if !((_icon select [0, 1]) == "\") then { _icon = ""; }; if (GVAR(level) == 0) then { _action = [_vehicle, getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName"), _icon, {_this call FUNC(rearmEntireVehicle)}, {true}, {}, _vehicle] call EFUNC(interact_menu,createAction); _vehicleActions pushBack [_action, [], _truck]; } else { _action = [_vehicle, getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName"), _icon, {}, {true}, {}, []] call EFUNC(interact_menu,createAction); _vehicleActions pushBack [_action, _actions, _truck]; }; }; } forEach _vehicles; _vehicleActions