class CfgWeapons { class ACE_ItemCore; class InventoryItem_Base_F; class ACE_EarPlugs: ACE_ItemCore { displayName = CSTRING(EarPlugs_Name); descriptionShort = CSTRING(EarPlugs_Description); model = PATHTOF(ACE_earplugs.p3d); picture = PATHTOF(UI\ACE_earplugs_x_ca.paa); scope = 2; class ItemInfo: InventoryItem_Base_F { mass = 1; }; }; };