#include "..\script_component.hpp" /* * Author: Ruthberg * Returns the the first intersection with an object between two positions. @todo rewrite using lineIntersectsSurfaces? * * Arguments: * 0: PositionASL * 1: PositionATL * 2: Accuracy * * Return Value: * 0: Intersects * 1: Intersection Position ASL * * Example: * [[1,2,3], [0,0,5], 5] call ace_common_fnc_getFirstTerrainIntersection * * Public: Yes */ params ["_source", "_destination", "_accuracy"]; private _result = [false, [0, 0, 0]]; private _distance = _source vectorDistance _destination; if (terrainIntersectASL [_source, _destination]) then { private _lower = 0; private _upper = 1; private _mid = 0.5; private _dir = _source vectorFromTo _destination; while {(_upper - _lower) * _distance > _accuracy} do { _mid = _lower + (_upper - _lower) / 2; if (terrainIntersectASL [_source, _source vectorAdd (_dir vectorMultiply (_mid * _distance))]) then { _upper = _mid; } else { _lower = _mid; }; }; _mid = _lower + (_upper - _lower) / 2; _result = [true, _source vectorAdd (_dir vectorMultiply (_mid * _distance))]; }; _result