#include "..\script_component.hpp" /* * Author: KoffeinFlummi, joko // Jonas * Nothing to see here, move along. * * Arguments: * Whatever the module provides. (I dunno.) * * Return Value: * None * * Example: * [bob, target, []] call ace_common_fnc_moduleLSDVehicles * * Public: No */ params ["", "_units", "_activated"]; if (!_activated || {GVAR(epilepsyFriendlyMode)}) exitWith {}; if (isNil QGVAR(LSD_Vehicles)) then { GVAR(LSD_Vehicles) = []; }; { _hSCount = count (getArray (configOf _x >> "hiddenSelections")); if (_hSCount > 0) then { GVAR(LSD_Vehicles) pushBack [_x, _hSCount]; }; nil } count _units; if (isNil QGVAR(LSD_Colors)) then { GVAR(LSD_Colors) = [ "#(argb,8,8,3)color(1,0,0,1,co)", "#(argb,8,8,3)color(1,0.5,0,1,co)", "#(argb,8,8,3)color(1,1,0,1,co)", "#(argb,8,8,3)color(0,1,0,1,co)", "#(argb,8,8,3)color(0,0,1,1,co)", "#(argb,8,8,3)color(0.2,0,0.5,1,co)", "#(argb,8,8,3)color(0.5,0,1,1,co)" ]; }; if (isNil QGVAR(LSD_PFH)) then { GVAR(LSD_PFH) = [{ (_this select 0) params ["_index"]; { _x params ["_vehicle", "_hSCount"]; for "_i" from 0 to (_hSCount - 1) do { _vehicle setObjectTexture [_i, GVAR(LSD_Colors) select _index]; }; nil } count GVAR(LSD_Vehicles); _index = ((_index + 1) % 7) mod count GVAR(LSD_Colors); (_this select 0) set [0, _index]; }, 0.02, [0]] call CBA_fnc_addPerFrameHandler; }; INFO("WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED.");