#include "..\script_component.hpp" /* * Author: Glowbal * Loads an unconscious or dead patient in the given or nearest vehicle. * * Arguments: * 0: Medic * 1: Patient * 2: Vehicle (default: objNull) * * Return Value: * None * * Example: * [player, cursorObject] call ace_medical_treatment_fnc_loadUnit * * Public: No */ params ["_medic", "_patient", ["_vehicle", objNull]]; TRACE_3("loadUnit",_medic,_patient,_vehicle); if (_patient call EFUNC(common,isAwake)) exitWith { [[LSTRING(CanNotLoad), _patient call EFUNC(common,getName)]] call EFUNC(common,displayTextStructured); }; if (_patient call EFUNC(medical_status,isBeingCarried)) then { [_medic, _patient] call EFUNC(dragging,dropObject_carry); }; if (_patient call EFUNC(medical_status,isBeingDragged)) then { [_medic, _patient] call EFUNC(dragging,dropObject); }; private _vehicle = [ _medic, _patient, _vehicle, getArray (configOf _vehicle >> QGVAR(patientSeats)), ([configOf _vehicle >> QGVAR(patientReverseFill), "NUMBER", 1] call CBA_fnc_getConfigEntry) > 0 ] call EFUNC(common,loadPerson); if (isNull _vehicle) exitWith { TRACE_1("no vehicle found",_vehicle); }; [{ params ["_unit", "_vehicle"]; (alive _unit) && {alive _vehicle} && {(vehicle _unit) == _vehicle} }, { params ["_unit", "_vehicle"]; TRACE_2("success",_unit,_vehicle); private _patientName = [_unit, false, true] call EFUNC(common,getName); private _vehicleName = getText (configOf _vehicle >> "displayName"); [[LSTRING(LoadedInto), _patientName, _vehicleName], 3] call EFUNC(common,displayTextStructured); }, [_patient, _vehicle], 3, { params ["_unit", "_vehicle"]; WARNING_3("loadPerson failed to load %1[local %2] -> %3 ",_unit,local _unit,_vehicle); }] call CBA_fnc_waitUntilAndExecute;