#include "script_component.hpp" private ["_gun", "_type", "_round", "_doFragTrack", "_doSpall"]; if !(isNil QGVAR(enabled) && {GVAR(enabled)}) exitWith {}; _gun = _this select 0; _type = _this select 4; _round = _this select 6; if(_round in GVAR(blackList)) exitWith { GVAR(blackList) = GVAR(blackList) - [_round]; }; _doFragTrack = false; if(_gun == player) then { _doFragTrack = true; } else { if((gunner _gun) == player) then { _doFragTrack = true; } else { if(local _gun && {!(isPlayer (gunner _gun))} && {!(isPlayer _gun)}) then { _doFragTrack = true; }; }; }; _doSpall = false; if(_doSpall) then { if(GVAR(spallIsTrackingCount) <= 0) then { GVAR(spallHPData) = []; }; if(GVAR(spallIsTrackingCount) > 5) then { // player sideChat "LIMT!"; _doSpall = false; } else { GVAR(spallIsTrackingCount) = GVAR(spallIsTrackingCount) + 1; }; }; // player sideChat format["c: %1", GVAR(spallIsTrackingCount)]; [player, _round, [1,0,0,1]] call nou_fnc_addTrack; if(_doFragTrack && alive _round) then { GVAR(trackedObjects) pushBack _round; _spallTrack = []; _spallTrackID = []; [DFUNC(trackFragRound), 0, [_round, (getPosASL _round), (velocity _round), _type, time, _gun, _doSpall, _spallTrack, _spallTrackID]] call cba_fnc_addPerFrameHandler; if(_doSpall) then { [_round, 2, _spallTrack, _spallTrackID] call FUNC(spallTrack); }; // player sideChat "WTF2"; };