#include "..\script_component.hpp" /* * Author: Jonpas * Picks up a throwable from the ground. * * Arguments: * 0: Pick Up Helper * 1: Unit * * Return Value: * None * * Example: * [helper, player] call ace_advanced_throwing_fnc_pickUp * * Public: No */ params ["_helper", "_unit"]; TRACE_2("params",_helper,_unit); private _activeThrowable = _helper getVariable [QGVAR(throwable), objNull]; if (isNull _activeThrowable) exitWith {TRACE_2("throwable is null",_helper,_activeThrowable);}; // Detach if attached (to vehicle for example or another player) private _attachedTo = attachedTo _activeThrowable; if (!isNull _attachedTo) then { private _attachedList = _attachedTo getVariable [QEGVAR(attach,attached), []]; { _x params ["_xObject"]; if (_activeThrowable == _xObject) exitWith { TRACE_2("removing from ace_attach",_attachedTo,_attachedList); _attachedList deleteAt _forEachIndex; _attachedTo setVariable [QEGVAR(attach,attached), _attachedList, true]; }; } forEach _attachedList; detach _activeThrowable; }; // Change locality for manipulation (some commands require local object, such as setVelocity) if (!local _activeThrowable) then { ["ace_setOwner", [_activeThrowable, CBA_clientID]] call CBA_fnc_serverEvent; // Mark when it's safe to exit throw mode (locality change has delay) _unit setVariable [QGVAR(localityChanged), false]; [{ // Becomes local or times out local (_this select 0) || {(_this select 1) + 5 < CBA_missionTime} }, { (_this select 2) setVariable [QGVAR(localityChanged), true]; }, [_activeThrowable, CBA_missionTime, _unit]] call CBA_fnc_waitUntilAndExecute; }; // Invoke listenable event ["ace_throwablePickedUp", [_activeThrowable, _unit, _attachedTo]] call CBA_fnc_localEvent; _unit setVariable [QGVAR(primed), true]; _unit setVariable [QGVAR(activeThrowable), _activeThrowable]; _unit call FUNC(prepare);