/* * Author: Garth 'L-H' de Wet * Opens the UI for explosive placement selection * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [player] call ACE_Explosives_fnc_openPlaceUI; * * Public: No */ #include "script_component.hpp" private ["_unit","_mags", "_item", "_index", "_actions"]; _unit = _this select 0; call FUNC(place_Cancel); _mags = magazines _unit; _list = []; _itemCount = []; { _item = ConfigFile >> "CfgMagazines" >> _x; if (getNumber(_item >> "ACE_Placeable") == 1) then { _index = _list find _item; if (_index != -1) then { _itemCount set [_index, (_itemCount select _index) + 1]; } else { _list pushBack _item; _itemCount pushBack 1; }; }; } forEach _mags; _actions = [localize "STR_ACE_Explosives_PlaceMenu", localize "STR_ACE_Explosives_Place"] call EFUNC(interaction,prepareSelectMenu); { _actions = [ _actions, format [getText(_x >> "displayName") + " (%1)", _itemCount select _foreachIndex], getText(_x >> "picture"), configName _x ] call EFUNC(interaction,AddSelectableItem); } foreach _list; [ _actions, { [_this] call FUNC(openTriggerSelectionUI); }, { call EFUNC(interaction,hideMenu); } ] call EFUNC(interaction,openSelectMenu);