#include "script_component.hpp" /* * Author: commy2 * Carry an object. * * Arguments: * 0: Unit that should do the carrying * 1: Object to carry * * Return Value: * None * * Example: * [player, cursorTarget] call ace_dragging_fnc_carryObject; * * Public: No */ params ["_unit", "_target"]; TRACE_2("params",_unit,_target); // get attachTo offset and direction. private _position = _target getVariable [QGVAR(carryPosition), [0, 0, 0]]; private _direction = _target getVariable [QGVAR(carryDirection), 0]; // handle objects vs persons if (_target isKindOf "CAManBase") then { [_unit, "AcinPercMstpSnonWnonDnon", 2, true] call EFUNC(common,doAnimation); [_target, "AinjPfalMstpSnonWnonDf_carried_dead", 2, true] call EFUNC(common,doAnimation); // attach person _target attachTo [_unit, _position, "LeftShoulder"]; } else { // add height offset of model private _offset = (_target modelToWorldVisual [0, 0, 0] select 2) - (_unit modelToWorldVisual [0, 0, 0] select 2); _position = _position vectorAdd [0, 0, _offset]; // attach object _target attachTo [_unit, _position]; }; [QEGVAR(common,setDir), [_target, _direction], _target] call CBA_fnc_targetEvent; _unit setVariable [QGVAR(isCarrying), true, true]; _unit setVariable [QGVAR(carriedObject), _target, true]; // add drop action _unit setVariable [QGVAR(ReleaseActionID), [ _unit, "DefaultAction", {!isNull ((_this select 0) getVariable [QGVAR(carriedObject), objNull])}, {[_this select 0, (_this select 0) getVariable [QGVAR(carriedObject), objNull]] call FUNC(dropObject_carry)} ] call EFUNC(common,addActionEventHandler)]; // add anim changed EH [_unit, "AnimChanged", FUNC(handleAnimChanged), [_unit]] call CBA_fnc_addBISEventHandler; // show mouse hint if (_target isKindOf "CAManBase") then { [localize LSTRING(Drop), "", ""] call EFUNC(interaction,showMouseHint); } else { [localize LSTRING(Drop), "", localize LSTRING(LowerRaise)] call EFUNC(interaction,showMouseHint); }; // check everything [FUNC(carryObjectPFH), 0.5, [_unit, _target, CBA_missionTime]] call CBA_fnc_addPerFrameHandler; // reset current dragging height. GVAR(currentHeightChange) = 0; // prevent UAVs from firing private _UAVCrew = _target call EFUNC(common,getVehicleUAVCrew); if !(_UAVCrew isEqualTo []) then { {_target deleteVehicleCrew _x} count _UAVCrew; _target setVariable [QGVAR(isUAV), true, true]; };