/* * Author: Glowbal * Called when a unit is killed * * Arguments: * 0: The Unit * * ReturnValue: * None * * Public: No */ #include "script_component.hpp" private["_unit"]; _unit = _this select 0; if (!local _unit) exitwith {}; _unit setvariable [QGVAR(pain), 0]; if (GVAR(level) >= 2) then { _unit setvariable [QGVAR(heartRate), 0]; _unit setvariable [QGVAR(bloodPressure), [0, 0]]; _unit setvariable [QGVAR(airwayStatus), 0]; };