// COMPONENT should be defined in the script_component.hpp and included BEFORE this hpp #define MAINPREFIX z #define PREFIX ace #define MAJOR 3 #define MINOR 0 #define PATCHLVL 0 #define BUILD 1 #define VERSION MAJOR.MINOR.PATCHLVL.BUILD #define VERSION_AR MAJOR,MINOR,PATCHLVL,BUILD #define ACE_TAG A.C.E. // MINIMAL required version for the Mod. Components can specify others.. #define REQUIRED_VERSION 0.5 /* #define DEBUG_ENABLED_ADDONS #define DEBUG_ENABLED_ATTACHMENTS #define DEBUG_ENABLED_weapons_backblast #define DEBUG_ENABLED_BLOOD #define DEBUG_ENABLED_CARTRIDGES #define DEBUG_ENABLED_CRATERS #define DEBUG_ENABLED_CREWPROTECTION #define DEBUG_ENABLED_DUMMIES #define DEBUG_ENABLED_EJECT #define DEBUG_ENABLED_EXPLOSIVES #define DEBUG_ENABLED_FLARES #define DEBUG_ENABLED_FLASHBANG #define DEBUG_ENABLED_GRENADETHROW #define DEBUG_ENABLED_HUNTIR #define DEBUG_ENABLED_INTERACTION #define DEBUG_ENABLED_IRSTROBE #define DEBUG_ENABLED_MULTI_BARREL #define DEBUG_ENABLED_MUZZLEBLAST #define DEBUG_ENABLED_NVG #define DEBUG_ENABLED_weapons_overheating #define DEBUG_ENABLED_RECOILDUST #define DEBUG_ENABLED_ROCKET_BALLISTICS #define DEBUG_ENABLED_SANDBAG #define DEBUG_ENABLED_SHOTGUN #define DEBUG_ENABLED_SIGHT_ADJUSTMENT_AT #define DEBUG_ENABLED_SIGHT_ADJUSTMENT_GL #define DEBUG_ENABLED_SIGHT_ADJUSTMENT_RIFLE #define DEBUG_ENABLED_SMAW_SPOTTINGRIFLE #define DEBUG_ENABLED_TRACERS #define DEBUG_ENABLED_TRACKING #define DEBUG_ENABLED_VIEWBLOCK #define DEBUG_ENABLED_VEHICLE #define DEBUG_ENABLED_vehicle_damage #define DEBUG_ENABLED_WEAPONREST #define DEBUG_ENABLED_WOUNDS */