class CfgSounds { class GVAR(breathLow0) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_1", 0.6, 1, 7}; titles[] = {}; }; class GVAR(breathLow1) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_2", 0.6, 1, 7}; titles[] = {}; }; class GVAR(breathLow2) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_3", 0.6, 1, 7}; titles[] = {}; }; class GVAR(breathLow3) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_4", 0.6, 1, 7}; titles[] = {}; }; class GVAR(breathLow4) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_5", 0.6, 1, 7}; titles[] = {}; }; class GVAR(breathLow5) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_6", 0.6, 1, 7}; titles[] = {}; }; class GVAR(breathMid0) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_1", 0.8, 1, 13}; titles[] = {}; }; class GVAR(breathMid1) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_2", 0.8, 1, 13}; titles[] = {}; }; class GVAR(breathMid2) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_3", 0.8, 1, 13}; titles[] = {}; }; class GVAR(breathMid3) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_4", 0.8, 1, 13}; titles[] = {}; }; class GVAR(breathMid4) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_5", 0.8, 1, 13}; titles[] = {}; }; class GVAR(breathMid5) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_6", 0.8, 1, 13}; titles[] = {}; }; class GVAR(breathMax0) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_1", 1, 1, 17}; titles[] = {}; }; class GVAR(breathMax1) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_2", 1, 1, 17}; titles[] = {}; }; class GVAR(breathMax2) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_3", 1, 1, 17}; titles[] = {}; }; class GVAR(breathMax3) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_4", 1, 1, 17}; titles[] = {}; }; class GVAR(breathMax4) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_5", 1, 1, 17}; titles[] = {}; }; class GVAR(breathMax5) { sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_6", 1, 1, 17}; titles[] = {}; }; };