#include "script_component.hpp" /* * Author: BaerMitUmlaut * Makes the unit heal itself. * * Arguments: * None * * Return Value: * None * * Example: * call ACE_medical_ai_fnc_healSelf * * Public: No */ // Player will have to do this manually of course if ([_this] call EFUNC(common,isPlayer)) exitWith {}; // Can't heal self when unconscious if IS_UNCONSCIOUS(_this) exitWith { _this setVariable [QGVAR(currentTreatment), nil]; }; [_this, _this] call FUNC(healingLogic);