ambient[]={1,1,1,0}; diffuse[]={1,1,1,0}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0.5,0.5,0.5,0}; specularPower=11.6; renderFlags[]= { "NoAlphaWrite" }; PixelShaderID="Glass"; VertexShaderID="Glass"; class Stage1 { texture="#(argb,8,8,3)color(1,1,1,0.9)"; uvSource="none"; }; class Stage2 { texture="a3\data_f\env_chrome_co.paa"; uvSource="none"; };