// by commy2 #include "script_component.hpp" ["ace_rallypointMoved", {_this call FUNC(updateRallypoint)}] call CBA_fnc_addEventHandler; ["ace_playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler; // hide enemy rallypoint markers [QGVAR(showFriendlyFireMessageEvent), DFUNC(showFriendlyFireMessage)] call CBA_fnc_addEventHandler;