/* * Author: commy2 * * Enable the object to be dragged. * * Argument: * 0: Any object (Object) * 1: true to enable dragging, false to disable (Bool) * 2: Position offset for attachTo command (Array, optinal; default: [0,0,0]) * 3: Direction in degree to rotate the object after attachTo (Number, optional; default: 0) * * Return value: * NONE. */ #include "script_component.hpp" private ["_object", "_enableDrag", "_position", "_direction"]; _this resize 4; _object = _this select 0; _enableDrag = _this select 1; _position = _this select 2; _direction = _this select 3; if (isNil "_position") then { _position = _object getVariable [QGVAR(dragPosition), [0,0,0]]; }; if (isNil "_direction") then { _direction = _object getVariable [QGVAR(dragDirection), 0]; }; // update variables _object setVariable [QGVAR(canDrag), _enableDrag]; _object setVariable [QGVAR(dragPosition), _position]; _object setVariable [QGVAR(dragDirection), _direction]; // add action to class if it is not already present private ["_type", "_initializedClasses"]; _type = typeOf _object; _initializedClasses = GETGVAR(initializedClasses,[]); // do nothing if the class is already initialized if (_type in _initializedClasses) exitWith {}; _initializedClasses pushBack _type; GVAR(initializedClasses) = _initializedClasses; [_type, 0, ["ACE_MainActions", QGVAR(drag)], "drg", "", "", {[_player, _target] call FUNC(startDrag)}, {[_player, _target] call FUNC(canDrag)}, 2] call EFUNC(interact_menu,addClassAction); [_type, 0, ["ACE_MainActions", QGVAR(drop)], "drp", "", "", {[_player, _target] call FUNC(dropObject)}, {[_player, _target] call FUNC(canDrop)}, 2] call EFUNC(interact_menu,addClassAction);